How BioWare’s Anthem Went Wrong

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It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff.

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https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

Metal Gear 2 Retrospective: The World Spins Without Snake

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Metal Gear 2: Solid Snake’s defining attribute is texture. Metal Gear shaped an initial world, and Metal Gear 2 embellishes on that world by adding frictions that complicate the player’s previous relationship with the series. The results are often inconsistent; Metal Gear 2 is a game with a reach that exceeds its…

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https://kotaku.com/metal-gear-2-retrospective-the-world-spins-without-sna-1831544759